War Robots Technique information

Phases of Fightbefore-fight
Having a nicely balanced hangar is vital. You should have a minumum of one fast robot to get beacon running, a couple of strong Knife Fighters and based on the amount of hangar slots a midrange and/or long range service or sniper.
Starting with a beacon runner or knife fighter is usually considered the best option; starting with a very long range service robot is frowned upon by many players.
In the event that you really like the support role, begin with a different robot first, and then if it is appropriate make your favourite sniper or artillery unit.
as soon as your Robot first appears on the map you will find a countdown timer because the game waits for all the players to appear (spawn). Utilize this time until the match begins to pan around and get your bearings and observe what robots and weapons your team mates have chosen and where the closest beacons are. This gives you a fantastic idea who is likely to choose beacons and what sort of service you’ll have during battle.
It is important for your team to catch both beacons closest to your own spawn point (the point on the map where your team begin ) as quickly as possible. If your team is made up with mostly light robots then that ought to be easy. However if they’re mostly slower robots and you’re in a slower robot too – then you may need to catch the beacon you’re closest to.
It can be annoying to need to go to get a beacon a faster or closer team partner should have captured. However, not grabbing both of your unwanted beacons early is your quickest way to lose the match.
Get your unwanted Beacons

A Beacon is a place on a map that can be obtained by either team. Whether you win or lose depends on how many beacons your team has captured.
The amount of beacons captured correlates to how fast the team’s color bar is depleted. In the event the Blue (Allied) team has one beacon and the Red (Enemy) team has 2, both color bars will diminish but the Blue will deplete faster. If the Enemy has three beacons, then the Allied color bar will decrease much faster than before. For that reason, it is essential to catch as many beacons as you can slow down the deterioration of the team’s pub and speed up the deterioration of theirs.
Holding the vast majority of beacons equals time, also when your color bar is running out faster than the enemies you’re coerced into rash behavior. Holding less beacons than the enemy would be the primary reason for losing a match.
The Center Beacon
The most contested beacon is that the center beacon. This beacon is usually in the middle of the map and equally far from each team’s spawn point.
At the start of the game that this beacon will mostly be attacked by Cossacks or other mild robots. Your team will have to get to that beacon initially and put into position to defend it. In maps such as Dead City or even Shenzhen the middle beacon has no cover, so the strategy to win there’s to destroy any enemies until they get to the beacon. Nonetheless, in maps such as Springfield or even Yamantau, the beacons have lots of cover so in the event that you can get to the beacon first you can get behind cover and try to eliminate any enemy robots that try to take it from you. If your team mates are doing their job then at least one of these will advance to aid you. The Job of the very first robot to get to the beacon would be to maintain it long enough to get their team mates in slower, more powerful robots to get into position to defend it.
The Enemy’s Beacons
If your team is still successfully holding the center beacon, or if it is too strongly maintained by the red team, you may choose to try and catch the enemies dwelling beacons. You can also need to try and re-capture any beacons you’ve lost. Fast light robots would be best for this, but often you only need to utilize what you have. If you find a faster robot heading to get a beacon and you’re in a slower better equipped robot you can head off or divert any members of the Red team that might try to stop them.
End Game
Be prepared to change tactics where necessary – and keep your eye on the Beacon Bar and Beacon indicators – they will inform you whether you can play defensively, or if you want to create a last ditch assault to catch beacons held by the red team.
While beacons are vital, remember that a team can even win or drop by destroying or having all of their robots ruined. So be competitive, not reckless in your attempts to catch and maintain beacons.

Early Game Robots and Weapons
Light Robots
Best equipped with two equal weapons it could fill many different rolls in the early game.
The Cossack, though fragile, is good at catching beacons due to its jump ability and high speed. Early in the game you get a limited selection of weapons.
The Schültze is an often under appreciated robot. It is a fast and demanding little robot that’s a bit more limited with only a single hefty hardpoint. Equip it with an ECC Thunder and it is capable of massive amounts of damage at close selection. Additionally, it would be good to mention this little monster has the maximum health of any mild robot (if you don’t count the Gareth and it is shield), so you can survive a few experiences with other mild robots and maybe medium robots.
The Gepard was the very best light robot in the game, prior to Stalker and Gareth introduction. Now it is not even the fastest bot, and you’re better off buying Gareth for this amount of gold. Two great things about Gepard are: maximum rate initially level (however, he is NOT fastest robot there is), and also three weapon slots.
Gareth, such as the Gepard it prices gold. The few things it’s against it comprise splash damage and massive sustained damage (The prior can ignore the shield( the latter breaks it fast ).

Medium Robots
Combat Plans
When using a light robot, relying on teamwork is crucial – unless you’re heading to get a beacon permit the thicker robots to go before you when facing enemy robots. You can encourage your teammates by assisting them pick weaker robots while catching Beacons. Let the heavies put down fire on the thicker enemy robots. They will also act as a bullet shield for youpersonally, as heavies will be spearheading the assault.
For destroying a more powerful robot like a Boa, try to work together with another team partner. 1 participant can try to divert the enemy by hitting him ducking behind cover, while the other flanks them. Concentrated fire is key to taking down a more powerful competition.
Try to remain behind cover when reloading; hug the wall when you find the three missiles of the AT Spiral. Retreat when you Find a robot with a couple of SURA-F Pinatas or an ECC Thunder. Become knowledgeable about the strength and variety of weapons and try to stay out of range of those more powerful ones.
Engaging the enemy
Stay away from head to head combat with a more effective competitor (The Gareth can triumph in experiences such as this, unless said robot owns splash harm or is a Galahad.) . Most weapons are somewhat less precise with a moving goal with only a proportion of projectiles hitting you.
Some robots installations tend to be more suited to quick hit and run tactics. For these it is recommended to sneak behind the enemy and dispatch them until they could react.
Before a robot duel you should always check who your competitor is before engaging. To try it, just stand next to the conclusion of a wall and turn your camera to see around the wall. In the event the enemy is more powerful than you, war robots hack android recommended!