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GTA 5 is here. Los Santos is a huge city, but then there’s the numerous miles of countryside out of it, and of course an whole sea floor littered with collectibles. Where do you start? At the start, sure, but where to start once that’s completed? There’s no wrong answer in GTA V. Explore or not as you like. Read on for some help getting a grasp on a few of the game’s basic systems, and hopefully avoid some of the trial-and-error that accompanies learning them.
GTA 5 starts out with a prologue that introduces some of the narrative’s key characters. You are going to need to play through it all before you reach a place where you are able to explore Los Santos and the surrounding region. Remember your ability to switch between multiple protagonists is restricted at first. It is a good hour or 2 before you have got two characters to play with, and several hours more beyond that before the next joins the celebration. Overall, you are likely looking at 3-5 hours of mainlining the story if you would like to hold off exploring until all three personalities are in the mix.
The whole map is open and accessible to research from the very first time you set foot in Los Santos. Your only barrier is the in-game map, which is shrouded at the start at a”fog of war” that gradually reveals itself as you research more and more of what is out there. For those that want to fill in some of the map before the story’s various missions send you around, it’s useful to keep useful the paper map of the region that ships with the game. It will not show you everything, but it highlights a range of the significant landmarks that are scattered across the world.
It wouldn’t be a GTA game if you were not stealing tons and tons of cars all the time. It is right there at the name, after all. You’ll come across exactly the same varied mixture of vehicles — with wheels, with wings, and with rudders — roaming the streets that you did in past games. Maintaining cars which you have stolen remains an option, but it works somewhat differently in GTA V.
Each safehouse comes with a space where you can store a car or two, however all the three personalities also has his own garage. Franklin, Michael, and Trevor-specific map icons are marked blue, green, and orange, respectively, and also this color coding helps to identify each of the garages. Drive or walk up to a and press right on the D-pad once the prompt appears so as to enter it. Inside, there is enough space to get a handful of vehicles, at least 5 or six. It works as the garages of prior games; choose a car out of the garage, and it’s gone until you store it again. Abandon a stolen car (instead of simply wrecking it), and you might have the ability to detect it in the game’s ton.
You will want to mod these automobiles early, because any upgrades adhere even in the event that you lose or ruin the car and need to grab a replacement at the safehouse. Concentrate on the armor first, then the motor and anything else that enhances acceleration (like turbo pruning ). Also make sure you grab bulletproof tires. Note that these three vehicles are the only ones you can customize using the iFruit companion app. You will come to recognize them fast as you meet each character.
Boats and planes work just a little bit differently, so you’ll need to buy dock space at the local marina and a hangar to store those. Otherwise it’s exactly the same. Leave the vehicle you’d like to store in the proper storage location, and it’ll be waiting for you once you come back.
For up and coming automobile thieves, you will discover the best rides in and around Vinewood. Keep a look out for sport cars. You will want to have Franklin around to boost automobiles; he can get in and get you started faster than Michael or Trevor thanks to his background as a repo man, and he doesn’t need to break a window in order to do so.
Sooner or later, the cops will come after you. That is alright. It helps to understand the way you can get away however. At any time you’ve got a wanted level of more stars and the cops can see you, your minimap will flash red and blue. Break their line of sight and the flashing stops and the police begin to consciously hunt for you, with your last known location as a beginning point. You’ll see each cop or police car highlighted on the minimap having a vision cone extending out from it when they are in search mode.
The secret from here is easy, in theory at least: stick out of these vision cones. That’s not always attainable given the designs of the roads and freeways around Los Santos, but it’s what you need to do. There’s no onscreen index that conveys just how long you’ve left before the police call off their search. Your wanted level only flashes to let you know they’re hunting, and disappears entirely when they call it quits.
There’s no real trick to getting off, you just have to be sensible. From the city proper, make use of alleyways and the vacant spaces beneath raised roadways. The aqueduct might look to be a good spot to conceal, but you should be mindful that the fuzz will appear in there too. You might also look to any body of water that’s deep enough for you to dive under the surface . You can not hold your breath indefinitely, but swimming underwater is good cover for getting off.
Outside the city, you will mostly just wish to prevent all roads. Generally speaking there is a component of improvisation to shaking the heat. Cops will spawn on roads or in parking lots, so heading out to the open state is almost always a reliable bet for shaking any severe heat. You may even try taking to the heavens, but you should be mindful that police choppers start to spawn — at all altitudes — after you are at three stars or greater.
It is not long before you develop a healthy arsenal of firepower in GTA V. Your firearms stay with you after you have them on your inventory, barring a handful of plot-specific moments that limit what you’ve got access to. Ammu-Nation continues to be the weapons provider of choice in the GTA world, and they are everywhere in Los Santos. Guns, gun mods, and ammo all cost money, with one noteworthy exception: Trevor is such a huge deal up north in his Sandy Shores house the regional Ammu-Nation there gives him all his firearms for free. Ensure that you stock up once you’ve got control of Trevor.
Also worth noting: you are not confronted with a one-or-the-other situation when you pick up multiple weapons of the identical kind (ie pistols, SMGs, assault rifles, etc.). A display in the middle of the wheel shows you that weapon you have selected along with a listing of all mods currently fitted into that weapon.
You get the majority of your cash in GTA 5 by simply playing each of the story-connected heists, but you have plenty of other choices if you would like to make some quick money. Convenience shops and liquor shops that you are able to walk into could be redeemed; it’s as easy as pointing a weapon at the cashier until he or she coughs up some cash. Also keep an eye out on the streets for armored automobiles; blow open the rear doors (or simply blow it up) and you’ll get money from that too.
Playing the stock exchange is always an option. There are just two: LCN and BAWSAQ. The former ties directly to the events of the game, which means you will want to listen to what is going on — and watch LCD closely — when your activities in the story relate to some company or another. This is particularly true for the assassination missions that unlock roughly halfway through the story. Take note of whatever you are told in the pre- and post-mission briefings for these assassinations, since your killing are meant to affect stock prices in 1 way or another.
Then there is BAWSAQ, which is tracked on Rockstar Social Club affected by the behavior of the general GTA 5 community. If a great deal of people are stealing one sort of car or robbing one shop in particular, the inventory on BAWSAQ related to it will fluctuate. Always keep in mind the simple principle of playing the stock market: buy low, sell highquality.
If your minimap suddenly strobes whitened, watch for blue or red dots there; this is an indication that one of the energetic”citizen needing” moments is occurring. Sometimes it’s a pickpocket, occasionally it’s a gang shootout, and occasionally it’s just a random drunk couple searching for a ride. You may make some additional scratch by helping out these people… or not. Why yield the $2,000 you have just recovered, to the woman over there when she’s going to take it all back and give you a $200 reward? Why drive lone hitchhiker into his wedding when you can just as easily promote off him to some cannibalistic mountain cult that pays handsomely for fresh meat (true story)?
Strangers and Freaks
There’s more of a very clear split between critical path missions and optional missions in GTA 5 than there ever has been before in the sequence. The Strangers and Freaks missions generally follow their own plot thread; after you have met a specific character for the first time, all subsequent assignment markers in their narrative are identified on your minimap as an icon consisting of a question mark and the first letter of the mission-giver’s name.
You can easily check on the number of”open” missions your three personalities have by pressing and holding the down button on the D-pad. When the character switch interface appears, you will usually notice a number over each character portrait. This number denotes how many missions the character hasn’t yet started; if there is no quantity, there aren’t any new missions to be collected.
Skills and unique abilities
Each playable character has his own set of skill bars relating to shooting ability, flying, driving, stamina, and so on. These skills all improve with repetition (ie the more you run, the greater your stamina rating gets), however there are other ways to enhance them too. Flight School offers a simple path to maxing out your flying skill — you will get there before you even complete all the challenges — and doing this cuts down on the amount of turbulence that character adventures in flight. Visiting an Ammu-Nation shooting range, on the other hand, offers an opportunity to enhance your own shooting. There’s generally a nominal fee for a whole lot of this stuff, but it’s small ($15 for a round at the shooting range, by way of instance ).
Special abilities are also unique to each character, although they’re all activated (and deactivated) in the same way: push down on the left and right thumbsticks at the same moment. Franklin’s unique allows him to slow down time while he is driving. Vehicles also accelerate faster and lose less momentum following collisions while the special is busy. It is extremely helpful for a few of the narrative’s tighter chase missions and getaways, but it’s helpful whenever you would like to do a little precision driving.
Michael has the same basic ability as Franklin, except for him time slows down when he is on foot. When his unique is busy, Michael is essentially just channeling Max Payne’s bullet-time feature. He is more deadly because he is moving faster than anybody else on earth. Trevor also gets more fatal when his unique is busy, but not because of bullet-time. Rather, Trevor goes to a rage mode that makes his weapons do more damage while reducing the damage he takes.
Each special ability serves a function in various situations. Franklin is clearly the wheel guy. Michael is best used as a sniper, because his bullet-time ability makes scoring headshots at extreme ranges no problem in any way. Trevor is best saved for all-out assaults, those moments once you really just need some nutjob with a shotgun to run in and clean a space out. Each character’s special meter — visible as a yellow bar at the bottom left corner of the display, below the minimap — refills automatically over time.
Stuff you should try
Now that you have got the basics down, here are a few specific things that you might want to try out, or keep in mind. Or a few other hints that weren’t mentioned here?
Head your airspace: Here’s a pro tip that should help everyone. The majority of us are likely going to want to hop in that blimp right away and fly all around. That is alright. It is a slow-moving beast, but it’s a neat way to tour round the map. Keep 1 thing in mind however: limited airspace isn’t your buddy. Be cautious to not fly the blimp over the airport or the prison or the military base. It is a crap getaway vehicle, being that it’s a giant freaking balloon drifting in the skies.
Leaving on a jet plane: it’s possible to split into the military base and steal a fighter jet. The most reliable approach to steal a jet that we’ve discovered: fill up Trevor’s unique meter, get a helicopter, and fly high, high over Fort Zancudo (if you are high enough, you won’t trigger the alarms). Once that’s completed, skydive down to the foundation. You are aiming for the big open hangar that’s adjacent to the runway. There’s always a jet inside. Activate Trevor’s unique after you hit the ground and make a beeline for the jet. Then get the hell out of there. You’ve got enough acceleration that you ought to be able to take off as soon as you clean the hangar.
Channel your inner Jacques Cousteau: There’s a significant chunk of property in GTA 5 at the base of the ocean. Besides an range of optional assignment collectibles, you may frequently find armor and weapons missing one of the seaweed too. Before you can research, however, you’ll need scuba equipment. Roughly midway through the game you’ll have the ability to buy a company up north known as Sonar Collections. This provides you access to your submarine, and you are mechanically wearing a scuba tank when you bail out of it. You will also unlock a Strangers and Freaks assignment that provides you with access to some Zodiak boat; like the sub, you are scuba-equipped if you bond out of this one.
Build your empire: There’s another path to earning money that we did not get into over: heading legit. A number of businesses available for sale are scattered across Los Santos. You will likely have to generate some cash from a couple of heists before you may start buying up serious property, but doing this provides the character that possesses the house — yes, possession is character-specific — a weekly influx of money. You will also occasionally get optional missions linked to your owned businesses that enhance your income. Act quickly once you have the telephone or you will miss your chance.
Find all the things: The story in GTA 5 visits several places in Los Santos, but a lot of others have been skipped over. You won’t stop by the prison or the military base. You won’t find any concerts at the town’s Hollywood Bowl knock-off, also you won’t stink any bodies under the Vinewood sign. Ensure that you get out there and actually research. There’s a good deal of small tidbits hidden off. Can you find the deserted hippie commune? The mountain fort of the Altruist Cult? The wind farm? Discover these and other areas, and keep them in mind.
Naturally there are cheats. GTA games always have them. You are under no obligation to utilize them, and we won’t judge you in the event that you do. These cheats will give you different ways to enjoy the game, however they won’t be helpful for unlocking anything.